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Houdini – Regional Procedural City Skeletons

Posted in tutorials on May 10th, 2010 by Georges


This is my first in a series of Houdini tutorials, in which I will be talking about city generation. In this video we are going to be Generating Regional Procedural City Skeletons using Real GPS Data.
Generating cities or street level data previously would take weeks or months and a team of artists, with this method and based on real life data, one artist will be able to generate realistic city skeletons in a very short time.

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Houdini – Empowering Digital Assets with PYTHON

Posted in tutorials on January 27th, 2010 by Georges

Empowering Digital Assets with Python

This is my latest Houdini tutorial, in collaboration with cmiVFX. As the title says, in this video I talk about python in Houdini in general and about taking the digital assets to a next level by empowering them with Python. the example I will be working on is a Rubik’s cube rig, a fully functional animatable rig. The Rubik’s cube rig subject has made its way many times into forums, and many competitions were made about it, so after doing my Rubik’s rig for Maya here’s an explained Houdini version, so it’s a very nice brick to add to your video tutorials library!

click on the cmiVFX logo to visit the product page for more details and how to buy.

cmiVFX

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Atom Splitter 1.1

Posted in Appliactions on December 6th, 2009 by Georges

This application allows you to convert nuke Camera.chan files into either FBX or flame action files with the simplest of controls.

It began as an idea of Chris Maynard based on the research for the NukeX tracking system.
Then I did the code for the ‘chan to flame’ part, and Justin Israel did the code for the ‘chan to FBX’ part, and the interface.

We are distributing it for free, as part of the cmiApps. And there is a version for all three major operating systems, that you can download using the following links :

download: Linux 12.2 MB.
download: Windows 9.1 MB.
download: OSX 29.8 MB.

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Houdini – Introduction to Subsurface Scattering

Posted in tutorials on October 24th, 2009 by Georges

Here is a new Houdini tutorial of mine, in collaboration with cmiVFX. In this video I tackle Subsurface Scattering in Houdini using Mantra. I cover many subjects like Attenuation, Simple, Single and Multiple scattering and more.

The example we will build is the ‘Juice Cup’ scene, so we will create the light setup, the materials, some from scratch, and others based on Houdini’s built in ones … etc.

Click on the thumbnail to see the result of the render at the end of the tutorial, or on the cmiVFX logo to visit the product page for more details and how to buy.

Juice CupcmiVFX

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Houdini – Refractive materials and Caustics

Posted in tutorials on September 17th, 2009 by Georges

This is my new Houdini tutorial, in collaboration with cmiVFX. It’s about Refractive materials and Caustics in Houdini using Mantra. In this video I cover many subjects like scene setup, materials, photons and more.

As long as we advance through the tutorial we will build, step by step, the ‘water glass’ scene.

Click on the thumbnail to see the result of the render at the end of the tutorial, or on the cmiVFX logo to visit the product page for more details and how to buy.

water GlasscmiVFX

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