Houdini – Regional Procedural City Skeletons
Posted in tutorials on May 10th, 2010 by Georges
This is my first in a series of Houdini tutorials, in which I will be talking about city generation. In this video we are going to be Generating Regional Procedural City Skeletons using Real GPS Data.
Generating cities or street level data previously would take weeks or months and a team of artists, with this method and based on real life data, one artist will be able to generate realistic city skeletons in a very short time.
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