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Houdini – Building Generation

Posted in tutorials on October 13th, 2010 by Georges

This is my second video course of the series of Houdini tutorials, in which I will be talking about city generation. In this video I am going to teach you how to create a PROCEDURAL CUSTOMIZABLE building.

Introduction
Buying expensive software to generate cities? Well now you can create buildings right inside of Houdini. Do this interactively and customize the buildings via Assets for new and unique structures. This video will teach you how to create a PROCEDURAL and CUSTOMIZABLE building. Not only you will have the option to change the pre-existing set of parameters, but most importantly you can yourself create, remove or modify the assets which are the actual bricks that constitute the building, ranging from doors to balconies to anything you can think of, they will be directly taken into account and parameters automatically created for them, So that you will be able to modify the general building parameters and the parameters for YOUR assets as well, to customize even more the result you have. You can even build asset libraries and with a few clicks switch from one library to another to get a whole new result. If you’re going to be in this industry…this is the video that you want in your library.

click on Read more for the details and the link to buy.

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Houdini – Regional Procedural City Skeletons

Posted in tutorials on May 10th, 2010 by Georges


This is my first in a series of Houdini tutorials, in which I will be talking about city generation. In this video we are going to be Generating Regional Procedural City Skeletons using Real GPS Data.
Generating cities or street level data previously would take weeks or months and a team of artists, with this method and based on real life data, one artist will be able to generate realistic city skeletons in a very short time.

You need Flash player 8+ and JavaScript enabled to view this video.

click on Read more for the details and the link to buy.

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Atom Splitter 1.6.1

Posted in Appliactions on December 6th, 2009 by Georges

This FREE desktop application allows you to convert nuke Camera.chan files into either Autodesk® FBX® or Autodesk® Flame® .action files with the simplest of controls. It began as an idea of Chris Maynard based on the research for the NukeX tracking system. Justin Israel and me sorted out the code in python then ported it into individual desktop applications for convenient use. This is a python based solution that will provide extensibility to those interested in expanding its features. cmiVFX supports the open source growth of this application and is willing to share its source code to participating members of this community. The Autodesk® FBX® plug-in allows all types of data to be packaged into one file format that can be used by most of today’s 3D authoring software.

So we are distributing it for free, as part of the cmiApps. And there is a version for all three major operating systems, that you can download using the following links :

download: Linux 12.2 MB.
download: Windows 9.1 MB.
download: OSX 29.8 MB.

for more infos please visit this link:
more infos

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Houdini – Introduction to Subsurface Scattering

Posted in tutorials on October 24th, 2009 by Georges

Here is a new Houdini tutorial of mine, in collaboration with cmiVFX. In this video I tackle Subsurface Scattering in Houdini using Mantra. I cover many subjects like Attenuation, Simple, Single and Multiple scattering and more.

The example we will build is the ‘Juice Cup’ scene, so we will create the light setup, the materials, some from scratch, and others based on Houdini’s built in ones … etc.

Click on the thumbnail to see the result of the render at the end of the tutorial, or on the cmiVFX logo to visit the product page for more details and how to buy.

Juice CupcmiVFX

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geonak beta goes online!

Posted in general news on March 29th, 2008 by Georges

geonakLogoAll said in the title, after a few weeks working on it, designing and coding everything myself from scratch, the beta version of my website is now online!

Feel free to wander around, and report any bugs that you might encounter.

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