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Houdini – Introduction to Subsurface Scattering

Posted in tutorials on October 24th, 2009 by Georges

Here is a new Houdini tutorial of mine, in collaboration with cmiVFX. In this video I tackle Subsurface Scattering in Houdini using Mantra. I cover many subjects like Attenuation, Simple, Single and Multiple scattering and more.

The example we will build is the ‘Juice Cup’ scene, so we will create the light setup, the materials, some from scratch, and others based on Houdini’s built in ones … etc.

Click on the thumbnail to see the result of the render at the end of the tutorial, or on the cmiVFX logo to visit the product page for more details and how to buy.

Juice CupcmiVFX

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Houdini – Refractive materials and Caustics

Posted in tutorials on September 17th, 2009 by Georges

This is my new Houdini tutorial, in collaboration with cmiVFX. It’s about Refractive materials and Caustics in Houdini using Mantra. In this video I cover many subjects like scene setup, materials, photons and more.

As long as we advance through the tutorial we will build, step by step, the ‘water glass’ scene.

Click on the thumbnail to see the result of the render at the end of the tutorial, or on the cmiVFX logo to visit the product page for more details and how to buy.

water GlasscmiVFX

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Houdini – Shading and Rendering

Posted in tutorials on August 15th, 2009 by Georges

This is my second Houdini tutorial, in collaboration with cmiVFX. It’s about shading and rendering in Houdini using Mantra. In this video I talk about a lot of subjects, such as Materials, Rendering tools, Direct and Indirect lighting, Global Illumination, Displacement, details about Mantra and others.

Throughout this tutorial, as an application, I build, step by step, the Materials and render setup for the ‘Tea Set’ scene.

Click on the thumbnail to see the result of the render at the end of the tutorial, or on the cmiVFX logo to visit the product page for more details and how to buy.

Tea-setcmiVFX

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mia_roundCorners in Maya

Posted in free tutorials on April 1st, 2008 by Georges

In this video tutorial I’ll explain in depth how to use the mia_roundCorners node newly introduced in maya 8.5. Its use with maya materials as well as mental ray materials and mia_material will be discussed and explained in detail.

To download a higher quality version or a text version of this tutorial please do not hesitate to visit my tutorials page.

You need Flash player 8+ and JavaScript enabled to view this video.

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