Georges NAKHLE's Homepage » Simulation

SimSOM download (Win and Lin). + want to get involved?

Posted in Appliactions, SimSOM on February 17th, 2013 by Georges

Hello everyone,
It has been a crazy period for me these last few months, loads of work, this is why you haven’t heard any news from me, and I haven’t touched SimSOM for ages.
Since I am not seing any big openings in my schedule any time soon, I have decided:
1 – To share SimSOM with you so that you can try it and play with it. It is far from done, there are still many non implemented features, the simulation codes need improving in many areas…etc and don’t expect it to be problem/bug free, but this is how far I got with the time I had, and it would be a shame keeping it in my drawer for who know when.
2 – I wanted to ask if someone is interested in getting involved in the project to push it further, because it would be a shame stopping the work at this point. Please contact me on my email/pm if you are interested and we can discuss it.
In the attached archive, you will find a windows dll and a linux so file, both compiled against H12.1.185 x64, with many example scene files.
I would like to hear your opinions, and see any nice sims you come up with!!
If -even in this non complete state- you decided to use it for a commercial project please get in touch with me.
I guess that is all for now.

Enjoy!

Download

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SimSOM Alpha

Posted in SimSOM on August 14th, 2012 by Georges

 

Sorry for the very long silence, but due to the move to a new country and the lack of time, it is until now that I was able to release some new demos of SimSOM.

It is now an alpha version, and hopefully soon I will be calling out for a few alpha testers, it will be a private alpha release.

Here are a few demos showing some of the old capabilities improved, and many new capabilities, like granular behavior, interactions between different types of materials, switching types of materials, moving geometry, and many other features. And due to a new architecture, the speed and stability were improved a lot as well.

I hope you like it!

youtube
vimeo

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SimSOM Pre-Alpha II

Posted in Appliactions, SimSOM on November 12th, 2011 by Georges

This is a follow up on my previous post (SimSOM Pre-Alpha I), so these videos are my second demos iteration. Comparing to the first demos, I introduced many improvements (especially to speed and stability) and new functionalities.

To visit the first post please follow this link SimSOM Pre-Alpha I.

Next are the new second iteration demos, demonstrating some of the functionalities upto this point.

To see the videos directly on Youtube or Vimeo please follow the links below:
SimSOM Pre-Alpha II on Youtube
SimSOM Pre-Alpha II on Vimeo

Column Break

You need Flash player 9+ and JavaScript enabled to view this video.

Particles: 130515
Substeps: 5
Sim Time:
——- current SimSOM version : 1 minutes 41 seconds (without the meshing)
——- previous SimSOM version: 3 minutes 50 seconds (without the meshing)
Frames: 135
The meshing is done using Houdini’s Particle Fluid Surfacer.

click on Read more to see the rest of the demos.

Read more »

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SimSOM Pre-Alpha I

Posted in Appliactions, SimSOM on October 3rd, 2011 by Georges

It has been a while I wanted to post some demos of the multi-physics simulator I am working on, and it is until now that I got some time to actually do it.

It is called SimSOM, I was searching for a name when sesame seeds came into my mind because of their particly nature, and in my Lebanese mother tongue sesame seeds are called simsom, then I thought: Hey! “SimSOM” could be “Simulating States of Matter” and the name SimSOM was born.

It is still far from done, and there are tons of ideas fighting in my head to implement, but I already managed to get many parts done or partially done, and I am moving forward, slowly but surely – depending on the amount of free time that I can get.

It is basically an independnt library, Multiplatform and application independant, it can be easily implemented for any 3D app. My current implementation is for Houdini using its HDK, and all the demos are realized using it.

I coded everything from scratch, based on many papers, publications and algorithms that I improved on myself.

At this point it is still a work in progress, parts of it are done, parts are not yet written, and other parts are to be modified, updated, or even re-written, to meet all the ideas I have in my head.

Next are a few demos, demonstrating some of the functionalities upto this point.
I will be making more posts and updates along the way, it’s going to be great!

click on Read more to see the demos.

Read more »

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