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SimSOM Alpha

Posted in SimSOM on August 14th, 2012 by Georges

 

Sorry for the very long silence, but due to the move to a new country and the lack of time, it is until now that I was able to release some new demos of SimSOM.

It is now an alpha version, and hopefully soon I will be calling out for a few alpha testers, it will be a private alpha release.

Here are a few demos showing some of the old capabilities improved, and many new capabilities, like granular behavior, interactions between different types of materials, switching types of materials, moving geometry, and many other features. And due to a new architecture, the speed and stability were improved a lot as well.

I hope you like it!

youtube
vimeo

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SimSOM Pre-Alpha II

Posted in Appliactions, SimSOM on November 12th, 2011 by Georges

This is a follow up on my previous post (SimSOM Pre-Alpha I), so these videos are my second demos iteration. Comparing to the first demos, I introduced many improvements (especially to speed and stability) and new functionalities.

To visit the first post please follow this link SimSOM Pre-Alpha I.

Next are the new second iteration demos, demonstrating some of the functionalities upto this point.

To see the videos directly on Youtube or Vimeo please follow the links below:
SimSOM Pre-Alpha II on Youtube
SimSOM Pre-Alpha II on Vimeo

Column Break

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Particles: 130515
Substeps: 5
Sim Time:
——- current SimSOM version : 1 minutes 41 seconds (without the meshing)
——- previous SimSOM version: 3 minutes 50 seconds (without the meshing)
Frames: 135
The meshing is done using Houdini’s Particle Fluid Surfacer.

click on Read more to see the rest of the demos.

Read more »

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