SimSOM is a multi-physics simulator, coded by me from scratch. It is capable of simulating different states of matter, like liquids, fluids, semi-fluids, granular materials, soft bodies, cloth, solids, sticky materials, and best of all it allows interactions and even switching between different types of materials, it supports moving and deforming geometry and many other features.
C++, Dynamics, Fluid, Granular, houdini, liquid, Multi-Physics, particles, Physics, Plastic, sideFX, SimSOM, Simulation, Simulator, Soft-Body, SPH, Water
In collaboration with cmiVFX, sidefx training partner, I released an intro to particles in Houdini training course. It is a must have for everyone willing to take his first steps into Houdini’s particle system. Details Now you can jump right into particle animation with this comprehensive guide for entry level Houdini artists. No matter if…
cmiVFX, houdini, particles, sideFX, tutorials
In this 3 parts tutorial I will explain how to transfer the colors of an image to particles in Houdini, then i will talk about creating an initial state file to end up using it in a particle simulation to blow the image away.
cmiVFX, free, houdini, particles, sideFX, tutorial, tutorials