SimSOM Pre-Alpha II

November 12, 2011 - Posted by Georges in Appliactions, SimSOM

This is a follow up on my previous post, to show demos of the new version. In which compared to the previous one, I introduced many improvements (especially to speed and stability) and new functionalities.

To visit the first post please follow this link SimSOM Pre-Alpha I.

Next are the new second iteration demos, demonstrating some of the functionalities upto this point.

To see the videos directly on Youtube or Vimeo please follow the links below:
SimSOM Pre-Alpha II on Youtube
SimSOM Pre-Alpha II on Vimeo

Column Break

Particles: 130515
Substeps: 5
Sim Time:
——- current SimSOM version : 1 minutes 41 seconds (without the meshing)
——- previous SimSOM version: 3 minutes 50 seconds (without the meshing)
Frames: 135
The meshing is done using Houdini’s Particle Fluid Surfacer.

Cut

Particles: 5440
Substeps: 5
Sim Time:
——- current SimSOM version : 28 seconds
——- previous SimSOM version: 2 minutes 2 seconds
Frames: 240

Dam Break

Particles: 3211
Substeps: 2
Sim Time:
——- current SimSOM version : 16 seconds
——- previous SimSOM version: 55 seconds
Frames: 300
The colors represent the pressure.

Dangling

Left: (No plastic deformation)
Particles: 480
Substeps: 15
Sim Time:
——- current SimSOM version : 5 seconds
——- previous SimSOM version: 9 seconds
Frames: 240

Right: (With plastic deformation)
Particles: 480
Substeps: 15
Sim Time:
——- current SimSOM version : 7 seconds
——- previous SimSOM version: 13 seconds
Frames: 240
The colors represent velocity.

Cloth

Left: (Sticky Cloth)
Particles: 14933
Substeps: 10
Sim Time:
——- current SimSOM version : 12 seconds
——- previous SimSOM version: 36 seconds
Frames: 120

Right: (Non Sticky Cloth)
Particles: 14933
Substeps: 10
Sim Time:
——- current SimSOM version : 12 seconds
——- previous SimSOM version: 35 seconds
Frames: 120

Soft Body Variants

Left: (Non Sticky, Non Breakable)
Particles: 567
Substeps: 5
Sim Time:
——- current SimSOM version : 5 seconds
——- previous SimSOM version: 14 seconds
Frames: 240

Middle: (Sticky, Non Breakable)
Particles: 567
Substeps: 5
Sim Time:
——- current SimSOM version : 5 seconds
——- previous SimSOM version: 15 seconds
Frames: 240

Right: (Sticky, Breakable)
Particles: 567
Substeps: 5
Sim Time:
——- current SimSOM version : 5 seconds
——- previous SimSOM version: 17 seconds
Frames: 240

Dough

Particles: 282
Substeps: 2
Sim Time:
——- current SimSOM version : 7 seconds (without the meshing)
——- previous SimSOM version: 15 seconds (without the meshing)
Frames: 500
The meshing was done using Houdini’s Particle Fluid Surfacer.

Tearing

Particles: 3060
Substeps: 15
Sim Time:
——- current SimSOM version : 8 seconds
——- previous SimSOM version: 19 seconds
Frames: 100

Rabbit Drop

Left:
Particles: 12101
Substeps: 10
Sim Time:
——- current SimSOM version : 59 seconds
——- previous SimSOM version: 3 minutes 50 seconds
Frames: 150

right:
Particles: 12101
Substeps: 5
Sim Time:
——- current SimSOM version : 29 seconds
——- previous SimSOM version: 2 minutes 13 seconds
Frames: 150

Left:
Particles: 12101
Substeps: 3
Sim Time:
——- current SimSOM version : 26 seconds
——- previous SimSOM version: 1 minutes 18 seconds
Frames: 150

right:
Particles: 12101
Substeps: 5
Sim Time:
——- current SimSOM version : 56 seconds
——- previous SimSOM version: 2 minutes 22 seconds
Frames: 150

Splash

Particles: 181168
Substeps: 4
Sim Time:
——- current SimSOM version : 15 minutes 38 seconds
——- previous SimSOM version: 32 minutes 4 seconds
Frames: 240


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