FX TD at ILM London
effects, fx, fxtd, geonak, houdini, ilm, movie, sideFX, technical director
FX supervisor at ILM London
dr strange, effects supervisor, fx, fxtd, houdini, ilm, movie, sideFX, supervisor
SimSOM is a multi-physics simulator, coded by me from scratch. It is capable of simulating different states of matter, like liquids, fluids, semi-fluids, granular materials, soft bodies, cloth, solids, sticky materials, and best of all it allows interactions and even switching between different types of materials, it supports moving and deforming geometry and many other features.
C++, Dynamics, Fluid, Granular, houdini, liquid, Multi-Physics, particles, Physics, Plastic, sideFX, SimSOM, Simulation, Simulator, Soft-Body, SPH, Water
Buying expensive software to generate cities? Well now you can create buildings right inside of Houdini. Do this interactively and customize the buildings via Assets for new and unique structures…
Building, city, cmiVFX, Generation, geonak, houdini, Procedural, python, scripts, sideFX, tutorials
In collaboration with cmiVFX here is my latest Full Feature training video in Houdini Generating Regional Procedural City Skeletons using Real GPS Data. In this tutorial I demonstrate how to import map data and create Virtual Cities from around the world.
city, cmiVFX, Generation, geonak, houdini, Procedural, python, scripts, sideFX, tutorials
Python scripting could be of a great help, especially when it comes to redundant things that if done manually would take ages. In this tutorial you are going to learn how to use python in Houdini.
cmiVFX, houdini, python, Rubik's, scripts, sideFX, tutorials
We’ll dive into the world of SSS and the different methods Houdini offers to achieve it. Using strait forward examples, you will understand how to use this feature and what is needed for it to work correctly.
cmiVFX, geonak, houdini, mantra, render, sideFX, tutorials
In this tutorial we’ll deal with caustics in Houdini. By guiding you step by step into achieving the above result. And the different possible solutions and optimizations that Houdini offers.
cmiVFX, houdini, mantra, render, sideFX, tutorials
Many subjects are tackled in this Houdini-Mantra shading and rendering tutorial, such as Materials, Rendering tools, Direct and Indirect lighting, Global Illumination, Displacement, details about Mantra and others.
In collaboration with cmiVFX, sidefx training partner, I released an intro to particles in Houdini training course. It is a must have for everyone willing to take his first steps into Houdini’s particle system. Details Now you can jump right into particle animation with this comprehensive guide for entry level Houdini artists. No matter if…
cmiVFX, houdini, particles, sideFX, tutorials
In this 3 parts tutorial I will explain how to transfer the colors of an image to particles in Houdini, then i will talk about creating an initial state file to end up using it in a particle simulation to blow the image away.
cmiVFX, free, houdini, particles, sideFX, tutorial, tutorials