My role on this show had many aspects to it. From doing shots, to creating setups and codes to looking after people.
There were quite a few interesting technical challenges on this project, one of which was hair simulation, for which I had collaborated with Laurie Priest to create a super efficient hair solver that handled collisions and was even capable of handling curly hair! It was used to simulate hair in digi-double shots.
I got to create many setups, such as setting up a destruction pipeline and coming up with a very efficient way to be able to sim very long smoke trails which are always a challenge, among other things such as running some very interesting shots, like the train going through the building destruction shots.
Leading was a big part of my day to day work as well, where I had to technically support the team as well as keep a close communication with the supervision and production teams, to hit the goals and keep things running smoothly and on time.