FX Supervisor at ILM London
effects, fx, fxtd, ilm, movie, star wars, starwars, supervisor, technical director
Senior FXTD at ILM London
effects, fx, fxtd, houdini, ilm, movie, technical director
effects, fx, fxtd, ilm, last jedi, movie, starwars, technical director
FX Lead at ILM London
effects, effects lead, fx, fxtd, ilm, movie, transformers
effects, fx, fxtd, ilm, movie, rogue one, starwars, technical director
dr strange, effects, fx, fxtd, ilm, lead, marvel, movie, technical director
deepwater horizon, effects, fx, fxtd, ilm, movie, technical director
I was approached by Kabreet productions to create an intro animation for their logo, by putting it on fire.
animation, fire, fluids, KABREET, Lebanon, logo
advisor, KABREET, lebanese, movie, sfx, vfx
Senior FXTD at Double Negative London
destruction, dneg, double negative, effects, fx, fxtd, geostorm, movie, technical director
FXTD at Double Negative London
dneg, effects, fx, fxtd, Mission Impossible, movie, Rogue Nation, technical director
dneg, effects, fx, fxtd, hunger games, mockinjay, movie, technical director
FX Lead at Double Negative London
avengers, dneg, effects, fx, fxtd, lead, marvel, movie, technical director, ultron
dneg, double negative, effects, fx, fxtd, movie, technical director
FX Sequence Supe at Double Negative London
dneg, double negative, effects, fx, fxtd, lead, movie, supe, technical director
dneg, double negative, effects, effects lead, fx, fxtd, lead, movie, technical director
SimSOM is a multi-physics simulator, coded by me from scratch. It is capable of simulating different states of matter, like liquids, fluids, semi-fluids, granular materials, soft bodies, cloth, solids, sticky materials, and best of all it allows interactions and even switching between different types of materials, it supports moving and deforming geometry and many other features.
C++, Dynamics, Fluid, Granular, houdini, liquid, Multi-Physics, particles, Physics, Plastic, sideFX, SimSOM, Simulation, Simulator, Soft-Body, SPH, Water
Buying expensive software to generate cities? Well now you can create buildings right inside of Houdini. Do this interactively and customize the buildings via Assets for new and unique structures…
Building, city, cmiVFX, Generation, geonak, houdini, Procedural, python, scripts, sideFX, tutorials
In collaboration with cmiVFX here is my latest Full Feature training video in Houdini Generating Regional Procedural City Skeletons using Real GPS Data. In this tutorial I demonstrate how to import map data and create Virtual Cities from around the world.
city, cmiVFX, Generation, geonak, houdini, Procedural, python, scripts, sideFX, tutorials
Python scripting could be of a great help, especially when it comes to redundant things that if done manually would take ages. In this tutorial you are going to learn how to use python in Houdini.
cmiVFX, houdini, python, Rubik's, scripts, sideFX, tutorials
This FREE desktop application allows you to convert nuke Camera.chan files into either Autodesk® FBX® or Autodesk® Flame® .action files with the simplest of controls.
action script, cmiVFX, fbx, flame, free, geonak, inferno, Nuke, python, scripts
We’ll dive into the world of SSS and the different methods Houdini offers to achieve it. Using strait forward examples, you will understand how to use this feature and what is needed for it to work correctly.
cmiVFX, geonak, houdini, mantra, render, sideFX, tutorials
In this commercial video called Heineken “Music” psyop used a version of my Rubik’s cube Maya MEL script, that I specially customized for them, to animate the cubes you can see in the video.
commercial, maya, mel, psyop, Rubik's, scripts
In this tutorial we’ll deal with caustics in Houdini. By guiding you step by step into achieving the above result. And the different possible solutions and optimizations that Houdini offers.
cmiVFX, houdini, mantra, render, sideFX, tutorials
Many subjects are tackled in this Houdini-Mantra shading and rendering tutorial, such as Materials, Rendering tools, Direct and Indirect lighting, Global Illumination, Displacement, details about Mantra and others.
In collaboration with cmiVFX, sidefx training partner, I released an intro to particles in Houdini training course. It is a must have for everyone willing to take his first steps into Houdini’s particle system. Details Now you can jump right into particle animation with this comprehensive guide for entry level Houdini artists. No matter if…
cmiVFX, houdini, particles, sideFX, tutorials
Animating a Rubik’s cube is a complex task, and a time consuming process. RubixCube will save some of that time, and make the Rubik’s cube animation limits free, fun and a lot easier.
free, geonak, maya, mel, rig, Rubik's, script, scripts
In this 3 parts tutorial I will explain how to transfer the colors of an image to particles in Houdini, then i will talk about creating an initial state file to end up using it in a particle simulation to blow the image away.
cmiVFX, free, houdini, particles, sideFX, tutorial, tutorials
invade is a Maya MEL script, that can be used to duplicate objects in 1D, 2D or 3D, giving you also the ability to distribute the duplicated objects over any nurbs or polygonal surface of your choice.
free, invade, maya, mel, script, scripts
waveIt is a Maya MEL script, that you can use to create any sort of objects waves (can be used to simulate people waves in football stadiums, or someone waving some kind of tapestry made of interconnected bars, or any other effect that needs objects to be animated in a wavy way).
free, geonak, maya, mel, script, waveit
In this Maya video tutorial I will explain in depth how to create a GrayScale representation of ZDepth as well as Height fields, using many methods including ‘shading networks’ & ‘mel scripting’.
free, geonak, grayscale, height, maya, mel, tutorial, zdepth
In this video tutorial I’ll explain in depth how to use the mia_roundCorners node newly introduced in maya 8.5. Its use with maya materials as well as mental ray materials and mia_material will be discussed and explained in detail.
free, geonak, maya, mel, mental ray, mia round corners, render, tutorial