SimSOM Pre-Alpha II
November 12, 2011 - Posted by Georges in Appliactions, SimSOM
This is a follow up on my previous post, to show demos of the new version. In which compared to the previous one, I introduced many improvements (especially to speed and stability) and new functionalities.
To visit the first post please follow this link SimSOM Pre-Alpha I.
Next are the new second iteration demos, demonstrating some of the functionalities upto this point.
To see the videos directly on Youtube or Vimeo please follow the links below:
SimSOM Pre-Alpha II on Youtube
SimSOM Pre-Alpha II on Vimeo
Column Break
Particles: 130515
Substeps: 5
Sim Time:
——- current SimSOM version : 1 minutes 41 seconds (without the meshing)
——- previous SimSOM version: 3 minutes 50 seconds (without the meshing)
Frames: 135
The meshing is done using Houdini’s Particle Fluid Surfacer.
Cut
Particles: 5440
Substeps: 5
Sim Time:
——- current SimSOM version : 28 seconds
——- previous SimSOM version: 2 minutes 2 seconds
Frames: 240
Dam Break
Particles: 3211
Substeps: 2
Sim Time:
——- current SimSOM version : 16 seconds
——- previous SimSOM version: 55 seconds
Frames: 300
The colors represent the pressure.
Dangling
Left: (No plastic deformation)
Particles: 480
Substeps: 15
Sim Time:
——- current SimSOM version : 5 seconds
——- previous SimSOM version: 9 seconds
Frames: 240Right: (With plastic deformation)
Particles: 480
Substeps: 15
Sim Time:
——- current SimSOM version : 7 seconds
——- previous SimSOM version: 13 seconds
Frames: 240
The colors represent velocity.
Cloth
Left: (Sticky Cloth)
Particles: 14933
Substeps: 10
Sim Time:
——- current SimSOM version : 12 seconds
——- previous SimSOM version: 36 seconds
Frames: 120Right: (Non Sticky Cloth)
Particles: 14933
Substeps: 10
Sim Time:
——- current SimSOM version : 12 seconds
——- previous SimSOM version: 35 seconds
Frames: 120
Soft Body Variants
Left: (Non Sticky, Non Breakable)
Particles: 567
Substeps: 5
Sim Time:
——- current SimSOM version : 5 seconds
——- previous SimSOM version: 14 seconds
Frames: 240Middle: (Sticky, Non Breakable)
Particles: 567
Substeps: 5
Sim Time:
——- current SimSOM version : 5 seconds
——- previous SimSOM version: 15 seconds
Frames: 240Right: (Sticky, Breakable)
Particles: 567
Substeps: 5
Sim Time:
——- current SimSOM version : 5 seconds
——- previous SimSOM version: 17 seconds
Frames: 240
Dough
Particles: 282
Substeps: 2
Sim Time:
——- current SimSOM version : 7 seconds (without the meshing)
——- previous SimSOM version: 15 seconds (without the meshing)
Frames: 500
The meshing was done using Houdini’s Particle Fluid Surfacer.
Tearing
Particles: 3060
Substeps: 15
Sim Time:
——- current SimSOM version : 8 seconds
——- previous SimSOM version: 19 seconds
Frames: 100
Rabbit Drop
Left:
Particles: 12101
Substeps: 10
Sim Time:
——- current SimSOM version : 59 seconds
——- previous SimSOM version: 3 minutes 50 seconds
Frames: 150right:
Particles: 12101
Substeps: 5
Sim Time:
——- current SimSOM version : 29 seconds
——- previous SimSOM version: 2 minutes 13 seconds
Frames: 150
Left:
Particles: 12101
Substeps: 3
Sim Time:
——- current SimSOM version : 26 seconds
——- previous SimSOM version: 1 minutes 18 seconds
Frames: 150right:
Particles: 12101
Substeps: 5
Sim Time:
——- current SimSOM version : 56 seconds
——- previous SimSOM version: 2 minutes 22 seconds
Frames: 150
Splash
Particles: 181168
Substeps: 4
Sim Time:
——- current SimSOM version : 15 minutes 38 seconds
——- previous SimSOM version: 32 minutes 4 seconds
Frames: 240
Tags: Break, C++, Deformation, Dough, Dynamics, Fluid, houdini, Multi-Physics, Physics, Plastic, SimSOM, Simulation, Simulator, Soft-Body, Tear, Tearing